Zombie Village

Survive the Zombie
Rampage

Escape from zombie attacks and make the right choices with your team

About the Game

Zombie Village is an engaging multiplayer game played on Telegram, where players strive to survive in a post-apocalyptic world infested with zombies.

Cooperative Gameplay

In Zombie Village, you'll need to work together with your team mates to make the right decisions and escape from the zombies. With each night's attack, the difficulty increases, requiring even more strategic thinking. Can you outsmart the undead and survive?

How to play

When the game start each player adopts a unique character with special abilities.

Karen
Hp : 10❤️
Attack: 5🗡
Improve : +2🛡️
Search rate: 60%

Nurse
Hp : 10❤️
Attack: 5🗡
Improve : +3🛡️
Search rate:90%

Heal : +1❤️/day

Explorer
Hp : 12❤️
Attack: 6🗡
Improve: +3🛡️
Search rate: 180%

Free to play Character

Day phase

Each day surviving players can make an action to improve the outpost.

"Daylight breaks, and the undead horde quiets. This is our time to move. Face your fears, steel your resolve, for nightfall will come, inevitably bringing a renewed frenzy of the flesh-hungry. Prepare, for the darkness will test us all."

Drink Water: Vital for survival, players must ensure they stay hydrated to avoid death by dehydration.

Search: Players can explore to find items like weapons, wood, or water. Success depends on the character's search rate.

Improve Defense: Players can work on enhancing the city's defenses, crucial for surviving zombie attacks.

Build: Players can contribute to constructing essential buildings, each providing different benefits like increased water supply or stronger defenses

Drink water :

Each player must drink at least each 3 days or he will die from dehydration.

"With a parched throat screaming for relief, you finally find a moment of respite. You raise the salvaged bottle to your lips, the cool liquid cascading down, quenching your desperate thirst. In this brief pause, the simple act of drinking feels like a luxury amidst the chaos. Drink up, for soon you'll be back in the fray."

Watch closely your Hydration status on the day message

In addition of restoring your Hydration drinking heal you +2❤️

⚠️Drinking water doesn't consume your daily action. ⚠️

Search :

Players can use their daily action to Search outside of of the outpost.

"The time has come to venture out into the unknown. We are running dangerously low on supplies – food, medicine, ammunition. Every building, every shadowy corner could hold vital resources... or lurking dangers. Be cautious, be thorough. Our survival depends on what we can scavenge from these silent, forsaken places. Let's move out and search; we can't afford to lack anything."

If searching was successful they are able to get :

Ressources :
Wood (2 🪵 to 6🪵 )
Water ( 1 💧to 4 💧)

Items :
Defense object : +3🏰
Revolver : +10 🗡
Axe : +5 🗡

Improve defenses :

Players can use their daily action to improve defenses of the Outpost.

"The urgency is clear: bolster our defenses, or face certain doom. The undead grow increasingly ferocious, their numbers swelling. We must fortify our sanctuary, reinforce every wall, secure every entrance. Time is a luxury we don't have. Gather materials, tools, anything that can strengthen our haven. If we falter here, it's not just the walls that will fall—it's us. Let's work together and build, for our survival hinges on these defenses."

Improving defenses is essential to prevent Zombies breaching into the outpost.

Each Character have it's own bonus that will be added to the city defenses after doing this action

Build :

Players can use their daily action to Build improvements for the Outpost.

"Now is the moment for decisive action, for long-term strategies. We can no longer rely on day-to-day survival tactics. It's time to build, to plan for the future. We need sustainable solutions for water, shelter, safety. Each nail, each board is a step towards. We must think ahead and build now."

Buildings :
Pump : +0.5 💧/day x level ( Cost 3🪵/lvl )
Trap: +1 ⚔️/day x level ( Cost 3🪵/lvl )
Ditch: +1 🏰/day x level ( Cost 2🪵/lvl )

Smoke Signal: ( Cost 8🪵/lvl )

The Smoke Snigal is your only way to get out of this nightmare

Each level give your +2% daily to get rescued by an ally helicopter

Beware each level attract more zombies at night

Zombie
Hp : 4❤️
Attack: 2🗡

Common zombie

Heroes

Tank
Hp : 20❤️
Attack: 8🗡
Improve : +4🛡️
Search rate: 90%

To start earning rewards you must survive at least 15 days.

15 days: Small reward. 🎁

30 days: Medium reward. 🎁

Survived: Big reward. 🎁

Heroes earns more rewards than Karen.

Check the leaderboard at the end of the game to know the rewards of each player !

Rewards :

night phase

As the night approaches you must chose between Hide in the city or Fight against the horde.

"As nightfall approaches, a critical decision looms over us. Do we seek refuge in the shadowed corners of the city, hiding in silence, hoping the darkness shields us from the relentless undead? Or do we stand our ground, weapons in hand, ready to confront the nightmare head-on? Choose wisely, for our lives hinge on this decision."

Your power attack will be determined by the attack combined of all character added to the sum of all weapons you own.

More your power attack is weak against the number of zombies more the operation is risky and might deal heavier damages.

The Zombie attack

The zombie attack takes place in 3 steps.

1 - Traps and Survivors damages

First damages made by traps are calculated the number of zombies killed is removed.

Then, the fight between the survivors and the horde takes place zombies killed are removed and damaged are eventually dealt to players.

2 - Zombies against defenses

Zombie power attack is compared to city defenses,

There are 3 outcomes possible :

Defenses x 0.7 > Zombie attack : Defenses held strong

Defenses > Zombie attack : Defenses are damaged but hold

Defenses < Zombie attack : Zombies breach defenses

3 - Zombies BREACh defenses ( evenutally )

Zombie breached the defenses and are entering in the city

This is the worst case scenario.

The number of zombies that exceed defenses are going to be distributed among all the living players.

Defenses held strong against the zombie attack
Each zombie deal 0.5️🛡️️ damage to defenses
No damage dealt to city defenses
Defenses are damaged but hold
Zombies breach Defenses
Each zombie deal 0.5️🛡️️ damage to defenses
Each zombie you fight has a chance of inflicting:
- 2 ❤️ : 40%
- 5 ❤️ : 20%
🪦 : 10%